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Chaos Squadrant

Chaos Squadrant #697904

20
members (measured 7 Oct 2026, 20:01 UTC)
16 September 2012
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENrank progressioncommunity rulescasual gaming

Description

Welcome to chaos squadrant! here is where you train strong rank up and become a master yourself you will start from private and go to Commander! Rules - Be nice to others. No scamming or hacking. And most important rule is HAVE FUN!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
18 Aug 2026, 13:4520first reading

Ownership

Owned by VoidWizardYT (@N0P30L3N) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

VoidWizardYT (@N0P30L3N) — [GR] General (rank 255) terminated

Liam (@Michaelgamer6777) — [PVT] Private (rank 1)

ST2R (@madmylan) — [PVT] Private (rank 1)

@OwOhxllo — [PVT] Private (rank 1)

GooberNoober (@hdbsuwbudbwjs) — [PVT] Private (rank 1)

@RealRestaurantDev — [PVT] Private (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

[GR] General0
[CMD] Commander0
[SGT] Sergeant0
[CPL] Corporal0
[SCLT] Specialist0
[SDR] Soldier0
[ST] Scout0
[CDT] Cadet0
Member20
[PVT] Private0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.