Sigma Bear Games #737609873
Game studiosENgame developmentcommunity feedbackindie studio
Description
Sigma Bear Games is a small, tight-knit Roblox studio with one simple obsession: making games that feel good to play 🐻⚡ We’re a compact team of builders, scripters, and chaos-tamers who genuinely love gaming, and we bring that energy into everything we ship, from the first prototype to the final polish. Our philosophy is straightforward: players come first. That means clean gameplay, fair systems, smooth performance, and updates that are driven by what the community actually wants. We’re always listening. Feedback, suggestions, bug reports, balance takes, wild new mode ideas, all of it is welcome. If you’ve got an opinion, we want it, and if you’ve got a problem, we want to fix it. Join Sigma Bear Games and help shape what we build next. New releases, active improvements, and a community where your voice matters. 🐾🎮
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Sept 2026, 06:01 | 3 | first reading |
Ownership
Owned by user #9975432704 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
MarkSman (@PixelChainGames) — Admin (rank 254)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.