" Hello Studios " #7434922
Game studiosENclothing_designgame_developmentmembership_tiers
Description
______________________________WELCOME TO MY STUDIO___________________________________ In this Studio, I will be making games and a lot of clothing HomeStores, Simulators and Obby type games will be coming Very Soon Group Ranks will be based on the amount of clothing you have purchased LVL 1 - Visitor - 0 Purchases LVL 2 - Customer - 1 Purchase LVL 3 - Avid Customer - 5 Purchases LVL 4 - Epic "Hello" Customer - 25 Purchases LVL 5 - Out Standing "Hello" Customer - 50+ Purchases (for ranks 3+ you need an official "Hello Studio" shirt/hoodie!! Hello, I've been making clothing on Roblox off and on for about 2 years. I kinda know how to Imao. I use paint dot net at the moment. And I personally make all of the clothing 0% of it is copied. Some may have been ideas from others but I still made it myself.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 18 Aug 2026, 19:08 | 21 | first reading |
Ownership
Owned by user #1820282946 as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
aight_bet (@andalibdibbo) — Visitor (rank 1)
@drift99god — Visitor (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.