Slayr Empire #752553
Game studiosENmilitary roleplaycombat traininghierarchical structure
Description
You will respect the Leader and Hr's _________________________________________ -=[Fort Slay]=- http://www.roblox.com/Fort-Slay-place?id=105115785 _________________________________________ Recruit 3 People for a promtion! _________________________________________ Motto- We show no mercy to our enemy. _________________________________________ Focus on:Swords & sometimes guns _________________________________________ Show no mercy to the enemy and never let your guard down _________________________________________ Current Leader:Slayer6298 _________________________________________Come to training's and train hard will get you a promotion. _________________________________________ No team killing, obey HR's, and no goofing off. _________________________________________ Raids won:4 Raids lost:1 _________________________________________More Rules Here! http://www.roblox.com/Forum/ShowPost.aspx?PostID=98633352
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 24 Aug 2026, 15:16 | 32 | first reading |
Ownership
Owned by Donatsu (@TheeDonutz) as measured.
Members we’ve seen
Donatsu (@TheeDonutz) — Leader (rank 255)
@CaptainRoGoII — General (HR) (rank 13)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.