Aquila Inc. #758118313
Game studiosENgame developmentcommunity hubindie studio
Description
Formed in late 2023. We are the team behind Bloom & Boom, Revenant, Hallow Join our community server for information regarding future updates and sneak peeks, as well as to interact with the rest of the community!
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 20 Sept 2026, 21:13 | 110 | -1 |
| 20 Aug 2026, 12:22 | 111 | first reading |
Ownership
Owned by Netsumi (@Nezumichiiii) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Netsumi (@Nezumichiiii) — 👑Owner (rank 255)
TungTungTungSahur (@1987gabe) — 🔨Developer (rank 254)
y_hC (@WhosChXy) — 🔨Developer (rank 254)
mole_gaming (@masinka325641228) — 🔨Developer (rank 254)
MegaDuck34 (@Degamuck43v2) — 👤Member (rank 1)
tix (@JustZeppo) — 👤Member (rank 1)
Kiubi (@IanGames6002) — 👤Member (rank 1)
Nixo (@Landy_100) — 👤Member (rank 1)
THEREAL_MRDOMINO (@TheReal_MrDomino) — 👤Member (rank 1)
Sleepy (@Gvp261) — 👤Member (rank 1)
Victoruzu (@victorobloxes) — 👤Member (rank 1)
DemiBone (@DemiBone0) — 👤Member (rank 1)
Godof5255 (@godfu5255) — 👤Member (rank 1)
RanineTabani_DZ (@raninetabani) — 👤Member (rank 1)
Monti (@Montimer2746) — 👤Member (rank 1)
Eli Nogla (@EliNogalesManning) — 👤Member (rank 1)
Ogalog (@Ashenkorren) — 👤Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.