Meiii大魔王 #766753765
Game studiosZHfan communitycustom content creationgame development
Description
Hello大家好这里是Meiii的小窝,平时的爱好就是给粉丝以及好友赠送福利,希望大家喜欢我的作品与什么意见可以在评论区留言,每个月我会抽一条评论比较多的要求满足大家,有想要饰品却找不到喜欢的可以评论或者私信我,我会找优质的工厂帮大家制作你们喜欢的皮肤,后续会考虑游戏开发,目标是做一款ROBLOX最好玩的游戏(虽然还没想好QWQ)但是不管怎样感谢各位的支持以及关注谢谢你们。Hello everyone, this is Meiii's little corner. My usual hobby is giving gifts and perks to my fans and friends. I hope everyone likes my work, and if you have any opinions, you can leave them in the comments. Every month, I will pick one comment with the most responses and try to fulfill the request. If you want accessories but can't find something you like, you can comment or send me a private message. I will find quality factories to make the skins you like. In the future, I will consider game development, aiming to create the most fun game on ROBLOX (although I haven't figured it out yet QWQ). But no matter what, thank you all for your support and attention, thank you.#TheCorner
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 22 Aug 2026, 00:45 | 109 | -1 |
| 14 Aug 2026, 19:11 | 110 | +1 |
| 13 Aug 2026, 05:02 | 109 | first reading |
Ownership
Owned by YTMeiii (@AkasukiMizu) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
YTMeiii (@AkasukiMizu) — 群主 (rank 255)
@MerlinHB9800 — 管理员 (rank 254)
nscfairy (@nonstopchou) — 成员 (rank 1)
愛注う射 (@Xigua521) — 成员 (rank 1)
Moros (@xiaoyee66) — 成员 (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.