Darkborn Interactive Studio #7681259
Game studiosENdevelopment-teamhorror-survivalindie-game
Description
🚨 Welcome to Darkborn Interactive! 🚨 We are a rising development team focused on creating unique, mind-bending Roblox experiences. 🌑 Our upcoming project introduces a loop survival system you've never seen before — where your own actions echo back at you... and only the strongest will survive. 👻 Expect twisted environments, haunting challenges, and a world that changes with every move you make. 🎮 From custom-built systems to hand-crafted atmospheres, everything we make pushes beyond the normal Roblox game. We’re more than just a group — we're building a new era of creativity. 🛠️ Stay connected, because Darkborn Interactive is just getting started. ✨ Echo. Survive. Escape... if you can.
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 19 Sept 2026, 11:30 | 40 | -1 |
| 20 Aug 2026, 03:26 | 41 | first reading |
Ownership
Owned by liljozef (@jozefszlagatubeLOL) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
liljozef (@jozefszlagatubeLOL) — Owner (rank 255)
Devencra (@ItzJustAlex09) — Moderator (rank 252)
juli (@OMGJULIXO) — Member (rank 250)
You (@IVinnixI) — Member (rank 250)
Maria (@tika2020tika) — Member (rank 250)
spookyofc (@Chapulina54) — Member (rank 250)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.