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Oblivex Official Community #772266922

1
members (measured 14 Sept 2026, 08:49 UTC)
18 April 2026
created (per Roblox API)
15 August 2026
first measured by this register

Description

Oblivex is a tower climbing obby inspired by classic Tower of Hell–style gameplay, focused on skill, precision, and progression. Each tower is hand-built with increasing difficulty, from easy warm-ups to intense challenges that require consistency and control. Every unique tower you beat earns Tower Points, which unlock new rings and content as you progress. The game features a structured progression system, clean UI, and ongoing updates that introduce new towers, mechanics, and systems like quests and cosmetics. While still actively being developed, the current version offers a solid core experience with multiple towers to complete and more planned. Feedback is appreciated, especially on difficulty balance, bugs, and overall gameplay feel, as the game continues to expand.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
14 Sept 2026, 08:491first reading

Ownership

Owned by LucasOn240Hz (@Lucasmanolo2010) as measured.

Members we’ve seen

LucasOn240Hz (@Lucasmanolo2010) — Owner (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin0
Member1
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.