Fire Imperium Resination #776035
Game studiosENmilitary clanPvP combatgroup hierarchy
Description
We are Fire Imperium Resination(FIR) _______________WHAT WE ARE____________ We never back down in a fight . We are loyal. We are respectful. Most of all,We Are STRONG! And strong we will be. We are small but Big in the inside. ______________MOTTO____________________ We burn clans and nations down like fire, We spread,Till we are extinguished.Which is never! _________(PROMOS AND INFO/RULES)______ We are loyal,We wont take any rudeness. We use GRAMMAR. If you want a promo,you must have at least 60 kills in 1 minute on training. __________UNIFORMS__________________ Unis will come later. ____________________________________ _______________RAIDS/WARS_____________ Wars Lost : 0 Wars Won : 0 Wars Won By Disqualification : 0 Wars Lost By Disqualification : 0 ________________________________________ ________________(RANK INFO)_____________ SHR = Superior High Rank HR = High Rank SMR = Superior Medium Rank MR = Medium Rank SLR = Superior Low Rank LR = Low
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 16 Sept 2026, 04:46 | 11 | first reading |
Ownership
Owned by @pacmanjosh666 as measured.
Members we’ve seen
@pacmanjosh666 — 【Fire King】Fire King (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.