Ninja Band1ts #777357
Game studiosENApocalypse RisingGaming ClanRank System
Description
This is a Apocalypse Rising playing group(by: Gusmanak) We go into games and destroy others with out stealth. You do not have to be pro to join but me or any of the other admins must have played with you before. Rank Requirements: *Bambi:Starting Bandit (regular) *Coastal Bandits:Camp coastal... not with me *Forest Bandits:Camp in forest with me *Airbase Bandits:Camp at MA or TA with me *Town Bandits:Camp in any small town with me *City Bandits:Camp in Any major cities with me *Regular Bandit:Have 4 Kills *Great Gun Owner:Own Any primary SD gun or MK 48 *Sneaky Bandit:Have 10 kills any gun *Silent Bandit:Have 20 Kills with silent guns (trust) *Legendary Bandit: Must be at least Silent Bandit and buy rank Upgrade *Ad Maker: Send me a ad and i'll aprove of ranking *Co-Masters:Unattainable *Co Manager: Unattainable I AM SO HOT
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 09:22 | 13 | first reading |
Ownership
No owner on the last measurement — this group is ownerless as Roblox reports it. Ownerless groups can be claimed from inside Roblox by an eligible member.
Members we’ve seen
@breeann245 — Co Manager (rank 254)
@Allwayslazy — Bambi (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.