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Multi-Utilized Games Studio (M.U.G.S)

Multi-Utilized Games Studio (M.U.G.S) #7777629

4
members (measured 7 Oct 2026, 17:49 UTC)
16 September 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentstrategy gamessurvival games

Description

M.U.G.S. or Multi-Utilized Games Studio is a developer group founded by Kerrythebob and Bmajchs. We are a close group of coders and modellers working together to produce nothing less than quality content. We, as a group, focus primarily on strategic games involving tactics and Survival based games. Our goal as a studio is to introduce strategy games never seen before on Roblox and perhaps revolutionize the genre to become even more popular. We will try our best to listen and establish a great bond with our fans and consumers. We thank you for your awsome patience and support.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
7 Oct 2026, 17:494first reading

Ownership

Owned by user #122213631 as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@mushroomturret — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Admin0
Member4
Member3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.