The Divine Battle-Developer team. #7818548
Game studiosENfighting-gamedevelopment-announcementtrading-system
Description
The game will be called The Divine Battle and it will be a game where you learn fighting styles, buy and find weaponry, defeat bosses and battle to the death. Things like levels and unfair advantages will not be added to the game but things will definitely be rarer and more powerful (hp might be stronger for some abilities too). This game will also have a trading system to trade your ability and is inspired by A Bizarre Day. Do not be mistaken though... this will not be a game based on JoJo's bizarre adventure. Most abilities will be demon/heaven based and landmarks will include a beach, forest, mountain, town/city and church which a shop will be inside the church. That is all information on the game we are making so far and thank you for taking the time to read this.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 18 Oct 2026, 10:13 | 5 | first reading |
Ownership
Owned by Koolio (@Koolio_Julio) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Koolio (@Koolio_Julio) — Owner (rank 255)
Versyn (@daedima) — Developer (rank 254)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.