HyperBrick Interactive #814483150
Game studiosENgame developmentroleplaysimulation
Description
HyperBrick Interactive is a Roblox game development team focused on delivering rich and immersive experiences within the Roblox community. As a team, we aim to provide detailed maps, smooth experiences, and innovative gameplay elements to bring roleplay and action-style games to life within the Roblox community. Whether it's simulating emergency response situations or creating unique interactive experiences, we are hard at work bringing you rich, realistic, and fun experiences within the Roblox community. We are a team focused on teamwork, innovation, and constant improvement as we continue to grow and expand within the Roblox experience. Join us today and be a part of the next wave of experiences within the HyperBrick Interactive world! 🚀🎮
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 28 Sept 2026, 12:31 | 2 | first reading |
Ownership
Owned by voryx (@TheR1VEN) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
voryx (@TheR1VEN) — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.