Beary Studio #8274637
Game studiosENgame developmentindie studiocreative group
Description
we make games
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 3 Oct 2026, 21:57 | 75 | -1 |
| 27 Aug 2026, 23:56 | 76 | +1 |
| 20 Aug 2026, 17:48 | 75 | +1 |
| 12 Aug 2026, 15:50 | 74 | first reading |
Ownership
Owned by stoive (@MutatedOranges) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
stoive (@MutatedOranges) — Project Owner (rank 255)
MelodyDEV (@MelodikBaybay) — Dev (rank 253)
Nakana (@Nakana_X) — Testers (rank 100)
Praine (@prainepraine) — Testers (rank 100)
Nico (@Nf280) — Member (rank 1)
AndyDev (@AndyMinkGamer2013) — Member (rank 1)
Cleetus (@cleebg) — Member (rank 1)
深煎りごまドレッシング好きのぺーコン (@konetakun2) — Member (rank 1)
cohntext (@Cohntextt) — Member (rank 1)
yara (@yarafady2010) — Member (rank 1)
FionaLily (@3SidedMelodyU_U) — Member (rank 1) terminated
lano (@lanobros) — Member (rank 1)
yasmin (@Barbie_Elana) — Member (rank 1)
Sear (@FelineFavado) — Suspended (rank 1)
osama (@roby052) — Member (rank 1) terminated
MoB (@monkeyturd07) — Member (rank 1)
Robox_robloxjanaiyo (@Sakanaction_Fan) — Member (rank 1)
Brother Jarty (@weirdguytoo) — Member (rank 1)
cheesecheddar (@stefanie_playsroblox) — Member (rank 1)
NOTJULES (@Test67_17) — Member (rank 1) terminated
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.