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V I B R A N T Pets

V I B R A N T Pets #8285741

5
members (measured 7 Oct 2026, 16:51 UTC)
8 November 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENAdopt MePet Raising ServiceGaming Community

Description

Hello! This group is dedicated to a “Business” that me and my friends own. We play Adopt Me and raise others’ pets for them. The process is simple: //////////////////////////////////////////////////// • We ask the person if they would trust us to take their pet or not, ( if not, then it is fine) • If they say yes, then we will give a certain time that we will be done raising their pet • We will raise their pet and give it back to them ////////////////////////////////////////////////////

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
29 Sept 2026, 08:185first reading

Ownership

Owned by @Miss_Hydra as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@Miss_Hydra — V I B R A N T O W N E R (rank 255)

addie (@FuzzyAddie) — V I B R A N T W O R K E R S (rank 254)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

V I B R A N T O W N E R0
V I B R A N T W O R K E R S0
Loyal Customers0
Member5
Customers0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.