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Tulevik Studios

Tulevik Studios #8319343

20
members (measured 22 Aug 2026, 06:49 UTC)
13 November 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENanti-pay-to-wingame developmentdonation-based

Description

"Welcome! We, like most people hate pay to win games. That's why we add quality to our games and are willing to delay a game for up to several months just to make sure you are getting pure quality. We come up with alluring stories and in depth maps to make sure you forget you're playing Roblox!! We are looking for team members to help construct this community! Since we don't include in game purchases you might wonder how we make money (robux) well its because we rely on donations so if you do enjoy our content then.. feel free to donate and you don't have to this is just a reminder!" - The Head Developer

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 17:2020first reading

Ownership

Owned by user #1127184140 as measured.

Members we’ve seen

Neo (@neoptia)Developers (rank 4)

@SuperStriker7USFriends (rank 3)

@Jhon_DakarFans (rank 1)

@theooleafeaterFans (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Head Developer1
Developers4
Friends2
Donator0
Member20
Fans13
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.