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Sleeper {AO}

Sleeper {AO} #8411082

3
members (measured 12 Oct 2026, 21:46 UTC)
23 November 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENguild recruitmentnewcomer supportgroup fighting

Description

Welcome to SLEEPER! A guild for all, growing to become stronger! Game Link: https://www.roblox.com/games/3613942408/Aincrad-Online-Stress-Test?refPageId=509ddf36-e114-47b5-a2dc-ff769381a4e5 Information: Sleeper is a guild created and founded for bringing newcomers together, in order to help them grow stronger and become the best they can be! We utilise the use of group fighting to maximise the damage outcome! There will be Squads deployed for you to join via interview, The Leaders will be hand picked by myself (IRukiryoI) and The Second in Command (N/A)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
18 Sept 2026, 03:483first reading

Ownership

Owned by user #44132884 as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Tom (@teamtomash101) — Squad Leaders! (rank 200)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Second in Command0
Squad Leaders!0
Squad C0
Squad B0
Squad A0
Member3
Recruits1
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.