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Steven Universe: Crystalline Forest

Steven Universe: Crystalline Forest #8418705

65
members (measured 21 Aug 2026, 05:34 UTC)
24 November 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game fan groupsENfan gameSteven Universefighting game

Description

Steven Universe: Crystalline Forest is a fighting game based off of Rebecca Sugar's Steven Universe. !! DISCLAIMER !! This game is a fangame for Steven Universe, we do not own the characters in it, the ideas and characters are all made by Rebecca Sugar and the crewniverse. This is meant to be a welcoming community, there is no toxicity allowed in the group. We encourage you to join our communications server aswell! Have fun battling to the top.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 05:1365first reading

Ownership

Owned by @Crystalline_Forest as measured.

Members we’ve seen

@Crystalline_ForestGroup Holder (rank 255)

pinksnow (@lightphoenix6)Trial Mods (rank 248)

@vii_nceTesters (rank 246)

@DoqeeMember (rank 1)

@BonnyfrazMember (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Group Holder1
Founders1
Diamonds1
--------------------------0
Architects0
Admins2
Mods2
Trial Mods1
Pearls1
Trial Architects0
Testers4
Member65
Member52
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.