Anime squad's #8600288
Game studiosENanimesquaddev group
Description
Dev Group
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 12 Aug 2026, 12:42 | 83 | first reading |
Ownership
Owned by Octal (@OctalPenguin) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Octal (@OctalPenguin) — Owner (rank 255)
@IZuxx — Devloper (rank 254)
sinbad345 (@Brolyssj890) — Member (rank 1)
Kulfi (@P2RMossPlys3) — Member (rank 1)
Chino (@LyCalypso) — Member (rank 1)
King2 (@king759yes2) — Member (rank 1)
Note (@jackstar1066) — Member (rank 1)
Jingle (@JinglebeallMoss2) — Member (rank 1)
@mr_Y4s4friquan — Member (rank 1)
Bunnywalker (@Flxp_II) — Member (rank 1)
Sorux (@iSorux) — Member (rank 1)
Grim_Hxllow (@gamedach) — Member (rank 1)
Yesibootup (@reg654) — Member (rank 1)
Rauel (@rpking23) — Member (rank 1)
Blueper (@vannosdan) — Member (rank 1)
@CosmicRoles — Member (rank 1)
alzir (@SupremeStxrs) — Member (rank 1)
@Luckywolf876 — Member (rank 1)
Dull (@dullnoob02) — Member (rank 1)
None (@Darklowflame) — Member (rank 1)
TEz (@ING_toFAST) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.