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Fazbear Entertainment-Games

Fazbear Entertainment-Games #8633094

146
members (measured 30 Aug 2026, 04:01 UTC)
16 December 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENfan groupgame developmentroblox entertainment

Description

This in an Fan + Games Group --- Fazbear Entertainment-Games --- Projects in process: 🤫Find out in our other experiences🤫 We're searching some Developer just join the Communication server This is a subsidiary group from Blox Games ∞

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 12:30146first reading

Ownership

Owned by Max (@BestOf1008) as measured.

Members we’ve seen

Max (@BestOf1008)12 | Highest Director (rank 255)

Maverick (@dibenedetto20)1 | Gamer + Fan (rank 1)

SubTo_NooboyRB (@FaZe_Caydyn)1 | Gamer + Fan (rank 1)

An1M33 (@Lari_cool20009)1 | Gamer + Fan (rank 1)

Theo (@theomedofficial)1 | Gamer + Fan (rank 1)

レッケイアー (@sofie_nocci)1 | Gamer + Fan (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

12 | Highest Director1
11 | Director Team0
10 | Group Marketing Team0
9 | Managment Team0
8 | Admin Team0
7 | Developer Team2
5 | Tester Team0
6 | Crew0
4 | Amigos0
3 | Public Pre-Alpha Gamer1
2 | Early Access Gamer0
Member146
1 | Gamer + Fan142
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.