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Duck Industries Official

Duck Industries Official #8737665

50
members (measured 26 Aug 2026, 01:03 UTC)
25 December 2020
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentclothing designrobux giveaways

Description

Welcome to my new people! This is a group where you can make games and clothing, etc. And bobux giveaways happen time to time! So what are u waiting for! Join the group! ~Rules~ -Don’t Ask for robux -Don’t advertise -Don’t Say Mean Things -Don’t Copy and Paste -Don’t Ask for Admin -Don’t Spam -Don’t make inappropriate Games/clothes Follow All the Rules so you won’t get kicked of the group.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
26 Aug 2026, 01:0250first reading

Ownership

Owned by dreww (@slingflam) as measured.

Experiences

0
players in this group’s experiences right now
17
lifetime visits across 2 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

dreww (@slingflam)🐥 ceoduck 🐥 (rank 255)

JasonCarver (@Levishine)😀Member😀 (rank 50)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

🐥 ceoduck 🐥1
❕Staff❕1
🐣 Co-Owner 🐣0
😎Friends😎4
🛑 Moderators 🛑1
Developer1
👨‍💻Admin👨‍💻2
😀Member😀40
Member50
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.