Roblox Realism Developers #8887396
Description
Join this group if you are a roblox devs that make: Realistic Showcases, Realistic Clothing, Realistic GFX, Realistic Animations, or people who use Quixel, Unity, or Blender, or experienced scripters (Really it's just experienced developers who want a good image for The Roblox Realism Community, etc.) (For Quixel you must have a paid License and for Unity, you must have a Unity ID.) In this group, we can discuss stuff about Realistic games or clothing, and how Roblox could improve their realism, or also just ways to improve the platform and also just random developer stuff. RRD will also show updates in the studios and tips and tricks on twitter; (S4d1ez) And we do Showcase collabs, most of my showcases publish but this is a new group and I would like to see what you guys do! Thanks if you read this and do any of the above please request to join the group! :) (The Icons the creation I published btw)
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 17 Oct 2026, 18:33 | 1 | first reading |
Ownership
Owned by Sadie J (@S4d1ez) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Sadie J (@S4d1ez) — Creator (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.