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Hysteria Entertainment #889771197

3
members (measured 17 Oct 2026, 02:46 UTC)
—
created (per Roblox API)
17 October 2026
first measured by this register

Game studiosENhorrorstory-drivenadventure

Description

🩸 **WELCOME TO HYSTERIA ENTERTAINMENT** We create immersive, unforgettable experiences that push the boundaries of fear, mystery, and imagination. 🎭 **WHAT WE CREATE** 🔪 Psychological Horror 👁️ Story-Driven Games 🌑 Survival & Mystery 🎮 Adventure & More Our goal is to bring unique ideas to life, create unforgettable moments, and keep players on the edge of their seats. Every game has a story. Every story has a secret. Are you ready to discover the truth? **ENTER THE UNKNOWN. EXPERIENCE THE HYSTERIA.** ━━━━━━━━━━━━━━━━━━━━ 🩸 *Hysteria Entertainment — Where nightmares become reality.*

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
17 Oct 2026, 02:463first reading

Ownership

Owned by user #1164570053 as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@DevilWarfare374 — Developer (rank 251)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Founder1
Co-Founder0
Management0
Lead Developer0
Developer1
Contributor0
Vip0
Tester0
Fan0
Member3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.