[AoT:U] Leonhart Bloodline #8927496
Game fan groupsENAttack on TitanRoleplayGaming Clan
Description
[AOT:U] Official Leonhart Bloodline Leonhart Bloodline Protocols: Loyalty, Perfection, Fight ⁃ The Leonhart clan is known as a blood of warriors with very good fighting skills, the Leonhart bloodline continued to have exceptionally good members. ⁃ We will organize combat events you can take part in, we will also do PvP and other future businesses. We are ready to receive many generations of very good and innovative members. ⁃ We love loyalty, our family is all about loyalty, so if your anyone from our bloodline needs help we must come as one and protect them with our lives, no matter what. ⁃ We originated from the Ehrmich District and we want to help the development of humanity. `We are Leonhart Family`
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 7 Sept 2026, 00:20 | 22 | first reading |
Ownership
Owned by Denis (@Denis_PVP) as measured.
Members we’ve seen
Denis (@Denis_PVP) — Family Head (rank 255)
TheyluvJay (@jayboycool2007) — Family Council (rank 253)
@Asushisamurai — Family Council (rank 253)
AKIO (@DanutzzuXD2) — Family Member (rank 2)
Kal (@Superkal0) — Family Member (rank 2)
Kazma (@QKazma) — Family Friends/Allies (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.