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Lavish Studios (Roblox Reality)

Lavish Studios (Roblox Reality) #9575908

10
members (measured 28 Sept 2026, 10:41 UTC)
13 February 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENreality tvauditionsbloxburg

Description

Lavish Studios is a Roblox Reality Production Company. We hold casting auditions for upcoming roblox reality series. All of our sets are original and unique. Upcoming: Afterlife Affliction Competition Reality Series About Afterlife: Afterlife Affliction is a competition series that will take place in Bloxburg. Casting auditions are happening in the upcoming weeks. The winner of the competition will win 1000 robux and everyone casted and involved will get a compensation of 20 robux each. For more information linked Hope to see you at auditions:)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
28 Sept 2026, 10:4010first reading

Ownership

Owned by Lucy (@awesomeatthis123) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Lucy (@awesomeatthis123) — Owner (rank 255)

jess (@usrjessi123) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Admin0
Member10
Member0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.