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ReaSushi

ReaSushi #9637595

25
members (measured 13 Aug 2026, 23:15 UTC)
17 February 2021
created (per Roblox API)
10 August 2026
first measured by this register

RoleplayENroleplayrestaurantjapanese_cuisine

Description

Welcome to ReaSushi! 🍣 Established Dec. of last year. Welcome to ReaSushi (RareSushi)! Is a brand new ROBLOX group that's based around the Hibachi type of restaurant formed in Japan. Rea in Japanese means rare. This means we have the rarest sushi around, making it so good. We are currently a small restaurant role play group as well hoping to grow within the ROBLOX community. 🔗Links: 🎮Hungry? Head down to our restaurant: ✏️Want a Job? Apply here: 📋Trainings hosted Daily at the TC: 📌Important Information: ⭐ReaSushi was inspired by Kecai, Tsunami Sushi, and Kohaú! 🏗️Development regarding ReaSushi has not started. 📖Public Handbook: 📌Communications Code:

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 23:1525first reading

Ownership

Owned by user #819574092 as measured.

Members we’ve seen

@F_indlayMember (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner0
Chairperson0
President0
Vice President0
Executive Director0
Executive Board0
Junior Corporate0
General Manager0
Assistant Manager0
Member25
Member0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.