Fearless Development #964727707
Game studiosENgame developmentasymmetric gameplayindie group
Description
a 5v5 team fighting game
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 23 Sept 2026, 03:57 | 90 | +1 |
| 9 Sept 2026, 00:23 | 89 | +1 |
| 15 Aug 2026, 17:59 | 88 | +1 |
| 13 Aug 2026, 01:11 | 87 | first reading |
Ownership
Owned by abyssal (@abyssa1vo1d) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
abyssal (@abyssa1vo1d) — Owner (rank 255)
HatKid (@TheSai_ki) — Co-Owner (rank 253)
Not_Oofus (@Emilio1R11) — Developer (rank 252)
DelusionalMerchant (@Minecraftkid4443) — Developer (rank 252)
@Other_Lunar — Developer (rank 252)
YourlocalEVILgoober (@bendy282o) — Tester (rank 251)
cookie (@0liver_Cat) — Tester (rank 251)
ReaI_Susli (@AliMametaliev) — Tester (rank 251)
Default_Dev (@DefaultdevALT) — Member (rank 1)
Designation (@Designation_playz) — Member (rank 1)
xp_olly (@XP_Olly) — Member (rank 1)
GreenApple_Enjoyer89 (@HamBurger45254) — Member (rank 1)
folly (@hatredfolly) — Member (rank 1)
Skkit (@Skkit_s) — Member (rank 1)
l_l (@LiamPizza13) — Member (rank 1)
Sukki (@BunnySukki) — Member (rank 1)
earthy (@Natopotato2015) — Member (rank 1)
Grassmare (@colinold) — Member (rank 1)
@PPurrer — Member (rank 1)
Misakivt (@The_forceishayhay) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.