Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Smashy! Studios

Smashy! Studios #970519035

8
members (measured 25 Sept 2026, 09:47 UTC)
7 July 2025
created (per Roblox API)
16 August 2026
first measured by this register

Game studiosENgame developmenttycoonssimulators

Description

🎮 Smashy! Studios 💥 We make games. Sometimes they work. Sometimes they turn into cosmic spaghetti. 🌀🍝 🛠️ Tycoons? ✅ 🚗 Simulators? ✅ 🧱 Bug that launches you into orbit? ALSO ✅ (It's not a bug, it's a feature) 🌌 Join the chaos 💣 Embrace the lag 💻 Defeat the final boss: our code 👾 Smash now. Ask questions later. 💀🔥[Muah]

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
9 Sept 2026, 15:148first reading

Ownership

Owned by JerenVII (@modeymar36) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

JerenVII (@modeymar36) — Developer (rank 255)

segmentation (@Shawntheboy11) — Owner (rank 254)

Nah_GG (@rodpro12_45) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Developer1
Owner1
Member8
Member6
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.