Sporebound Studios #9744769
Game studiosENgame developmentindie studioportfolio showcase
Description
Hey everyone, I'm the solo developer behind Sporebound! I've been playing Roblox for 11 years, constantly honing my dev skills along the way. My journey began with 3D modeling in Blender, building assets for other creators. Wanting a bigger challenge, I shifted to designing full-scale maps, which I absolutely loved! Later, the incredible animations in Dinosaur Simulator completely took my breath away. I spent months practicing animation, but eventually realized my true passion lay elsewhere: coding. Writing scripts felt like learning a highly rewarding new language. Finally, I took everything I had learned modeling, mapping, animating, and coding to build a game entirely from scratch. That game is Sporebound!
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 12 Oct 2026, 23:09 | 23 | +13 |
| 7 Sept 2026, 19:02 | 10 | first reading |
Ownership
Owned by Meta (@Metanalytical) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Meta (@Metanalytical) — Eldershroom (rank 4)
@GeckoNZ — Eldershroom (rank 4)
@Threecos — Sporeling 🍄🟫 (rank 1)
Your_averagefan (@tikymain) — Sporeling 🍄🟫 (rank 1)
Gragas (@GhosterHam) — Sporeling 🍄🟫 (rank 1)
@HuntyBus — Sporeling 🍄🟫 (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Name history
Sporebound Studios — seen 31 August 2026 → current
Cyber Z — seen 10 August 2026 → 31 August 2026
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.