Bloods n Family #9807308
Game studiosENroleplaygangcrime
Description
Bloods n Family is a crime organization, based in Chicago 1949. We defeat anyone that comes in our way. The most important thing is family. Rules: 1. Must play the game 2 twice a week. 2. Must communicate with family members. (Follow them or friend request to communicate) 3. Every time you play, must make at least 3000 dollars. 4. We don't kill any other gangs unless they attacked us first. 5. We don't kill our allies. 6. Protect each other (especially the boss). How to get ranked up: -Must be on rep. 3 to get ranked up to employee. -Must be on rep. 7 to get ranked up to special agent. -Must be on rep. 10 to get ranked up to money maker. -Must be on rep. 14 to get ranked up to Hitman. -Must be on rep. 18 to get ranked up to Bodyguard. -To get to Underboss, must play with boss for a certain amount of time. *Contact the Boss by chatting to get ranked up or if you have any questions*
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 5 Sept 2026, 05:26 | 15 | first reading |
Ownership
Owned by @morgdog2023 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@morgdog2023 — Boss☠️ (rank 255)
mixalisvez2 (@zombiefoxy357) — Hitman☠️ (rank 222)
prettygirl (@theceltic27) — Bloods💀 (rank 100)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.