Anime Art Clothing #9892952
Game studiosENanimeclothingdigital goods
Description
3.7.21 -The Best Clothing of Your Favorite Anime Characters!- Customer: 1 Piece of Clothing Supporter: 5 Pieces of Clothing Regular: 10 Pieces of Clothing Our Wall is Open To Your Suggestions!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 12:03 | 578 | first reading |
Ownership
Owned by @Lupiharo as measured.
Claimed by user #263529951 — observed between sweeps, detected 10 Aug 2026, 15:04 UTC
Detection dates bound when a change was seen by this register, not when it happened.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@Lupiharo — Holder (rank 255)
@Ichiharo — Founder (rank 254)
million (@Choharo) — Designer (rank 40)
Wrath (@Wrathsurly) — Customer (rank 1)
jake (@YeetHubI) — Customer (rank 1)
Yukowolf (@Irisali6) — Customer (rank 1)
aris (@dragonballzgoku36) — Customer (rank 1)
@Darkency — Customer (rank 1)
Laggable (@OPZEDAN) — Customer (rank 1)
Frost (@GamerJasonPlayRoblox) — Customer (rank 1)
@Zortheus — Customer (rank 1)
M3N4C3 (@D3S1R3D_T) — Customer (rank 1)
LoSientoWilson (@Zaizai0924) — Customer (rank 1)
OK Mango (@AlmightyGlo_KaiYoda) — Customer (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.