Twenty-Third Attack Battalion #993716
Game studiosENmilitary roleplaytraining simulationhierarchical structure
Description
The new 23rd army. An elite group of soldiers that protect others around roblox. Group policies Obey all high ranks. If you do not listen to your high ranks you will be demoted. I am very strict about what happens during training an battles. Do not kill a fellow teammate. If do are you will be punished. You can not miss more than three trainings or you will be demoted. During training if you told to step forward you have been promoted. If you move back 1 step you have done horrible this practice. If you are killed by an admin you are demoted. If you are told to step back more than 3 times a month you are demoted. You are able to ask questions about training. I will only answer questions that are on topic. I will only say directions once. If you didn't pay attention that is your problem.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 23 Sept 2026, 17:33 | 3 | first reading |
Ownership
Owned by Cack (@SithMaster0) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Cack (@SithMaster0) — Grand Commander 108(High Rank) (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.