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Hotshot 💣

Hotshot 💣

A Roblox experience owned by Our Turn.

MinigamesENhot potato mechanicrevolver bomblast man standing

Hotshot 💣 is a minigames experience created on 2026-04-06. It currently has 659 players online. The game has accumulated 1,229,407 lifetime visits and 4,087 favorites. User engagement metrics show a 73% like percentage. The experience focuses on survival and multiplayer mechanics involving a revolver mechanic.

Description (written by the developer; not a statement by this register)

🔥 Welcome to HOTSHOT! 🔥 A fast-paced survival game where the revolver is a ticking time bomb. One player starts as the Hotshot. Shoot another player to pass the revolver before the timer runs out. Whoever is holding it when time hits zero goes BOOM! 💥 ⚡ Pass the Hotshot before it’s too late 🎯 Aim, dodge, and outplay your friends 💣 Don’t be the one holding the revolver 🏆 Survive until you’re the last player standing 👑 Climb the leaderboards and become the ultimate Hotshot Play casually with friends or sweat for the win. tags: minigame, survival, pvp, multiplayer, hot potato, shooter, revolver, arena, battle game, party game, gun tag, bomb tag, last man standing, fast paced, mobile, console, pc

Last updated by the developer 22 Aug 2026, 22:04 UTC.

92
playing (measured 28 Aug 2026, 07:50 UTC)
3,316,482
lifetime visits
72%
liked (4,401 👍 / 1,729 👎)
16,489
favourites (5.0 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

921,007549.510 August 202628 August 2026
157 measurements spanning 18 days, net -96. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 157
Measured (UTC)PlayersChange
28 Aug 2026, 07:5092-10
28 Aug 2026, 06:50102-19
28 Aug 2026, 05:50121+2
28 Aug 2026, 04:50119-44
28 Aug 2026, 03:50163-51
28 Aug 2026, 02:50214-86
28 Aug 2026, 01:50300-56
28 Aug 2026, 00:50356-96
27 Aug 2026, 23:50452+99
27 Aug 2026, 22:50353-26
27 Aug 2026, 21:50379+43
27 Aug 2026, 20:50336-7
27 Aug 2026, 19:50343+62
27 Aug 2026, 18:50281-10
27 Aug 2026, 17:50291+31
27 Aug 2026, 16:50260+41
27 Aug 2026, 15:50219-39
27 Aug 2026, 14:50258+38
27 Aug 2026, 13:50220+31
27 Aug 2026, 12:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spinewake Bundle
699 R$
Loveshot Bundle
399 R$
VIP
349 R$
Double Coins
349 R$
Toxic Bundle
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71737214 August 202628 August 2026
158 measurements spanning 13 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 158
Measured (UTC)% likedChange
28 Aug 2026, 07:5072no change
28 Aug 2026, 06:5072no change
28 Aug 2026, 05:5072no change
28 Aug 2026, 04:5072no change
28 Aug 2026, 03:5072no change
28 Aug 2026, 02:5072no change
28 Aug 2026, 01:5072no change
28 Aug 2026, 00:5072no change
27 Aug 2026, 23:5072no change
27 Aug 2026, 22:5072no change
27 Aug 2026, 21:5072no change
27 Aug 2026, 20:5072no change
27 Aug 2026, 19:5072no change
27 Aug 2026, 18:5072no change
27 Aug 2026, 17:5072no change
27 Aug 2026, 16:5072no change
27 Aug 2026, 15:5072no change
27 Aug 2026, 14:5072no change
27 Aug 2026, 13:5072no change
27 Aug 2026, 12:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.