Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Invincible Edit Test

Invincible Edit Test

A Roblox experience owned by Tuff Edits.

RoleplayENanimationsuperherosandbox

Invincible Edit Test is a roleplay experience created on 2026-04-09. It has accumulated 38,343,258 lifetime visits and 133,108 favorites. Currently, 966 users are playing. The experience holds a 96% like percentage. The description mentions flying, map destruction, and space travel. It cites inspiration from Invincible and Trending Meme Animations. Music credits are attributed to respective artists.

Description (written by the developer; not a statement by this register)

watch a tuff invincible edit of you or your friends fly around, destroy the map, maybe even go to space! Join the group for updates and future rewards: https://www.roblox.com/groups/89229136 if you found a bug, you can join our group or community server and report it. Inspired by Invincible Inspired by the game Trending Meme Animations We are not the creators of the music in this game. Every song and sound is made by its respective artist, original titles and all credits for each song are listed in the game.

Last updated by the developer 5 Sept 2026, 14:53 UTC.

908
playing (measured 5 Sept 2026, 23:50 UTC)
41,139,930
lifetime visits
96%
liked (54,440 👍 / 2,469 👎)
139,571
favourites (3.4 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2551,692973.590810 August 20265 September 2026
362 measurements spanning 26 days, net -266. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–1,908 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 362
Measured (UTC)PlayersChange
5 Sept 2026, 23:50908-5
5 Sept 2026, 22:50913+5
5 Sept 2026, 21:50908-177
5 Sept 2026, 20:501,085+82
5 Sept 2026, 19:501,003-81
5 Sept 2026, 18:501,084-137
5 Sept 2026, 17:501,221+161
5 Sept 2026, 16:501,060-45
5 Sept 2026, 15:501,105-67
5 Sept 2026, 14:501,172+25
5 Sept 2026, 13:501,147+128
5 Sept 2026, 12:501,019+195
5 Sept 2026, 11:50824+118
5 Sept 2026, 10:50706-18
5 Sept 2026, 09:50724+77
5 Sept 2026, 08:50647+12
5 Sept 2026, 07:50635-100
5 Sept 2026, 06:50735+47
5 Sept 2026, 05:50688-98
5 Sept 2026, 04:50786first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome7,752,801 · 96.6% win
In-Dev · other7,156,556 · 0.00% win
Mango Day · other1,071,483 · 0.00% win
astronaut · other235,355 · 1.7% win
trolled · other53,442 · 1.7% win
yee haw · other19,977 · 0.40% win
are you are you coming to the tree · other9,898 · 0.40% win
SONquest · other8,200 · 0.80% win
comedy · other8,118 · 0.40% win
meet the admin · other7,855 · 0.00% win
meet the owner · other2,236 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20265 September 2026
362 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 362
Measured (UTC)% likedChange
5 Sept 2026, 23:5096no change
5 Sept 2026, 22:5096no change
5 Sept 2026, 21:5096no change
5 Sept 2026, 20:5096no change
5 Sept 2026, 19:5096no change
5 Sept 2026, 18:5096no change
5 Sept 2026, 17:5096no change
5 Sept 2026, 16:5096no change
5 Sept 2026, 15:5096no change
5 Sept 2026, 14:5096no change
5 Sept 2026, 13:5096no change
5 Sept 2026, 12:5096no change
5 Sept 2026, 11:5096no change
5 Sept 2026, 10:5096no change
5 Sept 2026, 09:5096no change
5 Sept 2026, 08:5096no change
5 Sept 2026, 07:5096no change
5 Sept 2026, 06:5096no change
5 Sept 2026, 05:5096no change
5 Sept 2026, 04:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.