Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Demonic Week [Alpha]

Demonic Week [Alpha]

A Roblox experience owned by Gatete Dev Team.

HorrorENsurvival horrorco-opentity avoidance

Demonic Week [Alpha] is a horror experience created on 2026-04-09. It currently has 869 players. The game has accumulated 19,631,700 lifetime visits, 85,398 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

/// We recommend playing this game with a group of friends; otherwise, it will be boring so INVITE THEM!! /// This is a simple horror game: you and your friends or just you must survive seven days in a house during Holy Week. Each night, the chances of an entity appearing increase... Survive however you can. This game relies heavily on teamwork. It wasn't made with any serious intent; it's mainly for having fun and getting a few scares.. You'll have to figure out what each entity does. Support this game if you want more updates.

Last updated by the developer 30 Aug 2026, 03:38 UTC.

846
playing (measured 2 Sept 2026, 18:50 UTC)
23,739,662
lifetime visits
85%
liked (16,053 👍 / 2,880 👎)
102,289
favourites (4.3 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7842,1821,48384610 August 20262 September 2026
288 measurements spanning 23 days, net -505. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 574–2,392 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 288
Measured (UTC)PlayersChange
2 Sept 2026, 18:50846+62
2 Sept 2026, 17:50784-124
2 Sept 2026, 16:50908-90
2 Sept 2026, 15:50998-232
2 Sept 2026, 14:501,230-160
2 Sept 2026, 13:501,390+146
2 Sept 2026, 12:501,244+281
2 Sept 2026, 11:50963+40
2 Sept 2026, 10:50923-22
2 Sept 2026, 09:50945-135
2 Sept 2026, 08:501,080-30
2 Sept 2026, 07:501,110+128
2 Sept 2026, 06:50982-78
2 Sept 2026, 05:501,060+41
2 Sept 2026, 04:501,019-116
2 Sept 2026, 03:501,135-261
2 Sept 2026, 02:501,396+35
2 Sept 2026, 01:501,361+86
2 Sept 2026, 00:501,275-73
1 Sept 2026, 23:501,348first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

W E L C O M E · welcome4,651,164 · 96.7% win
Survive at least 5 nights · progression1,348,512 · 11.3% win
Survive the 7 nights and beat the game · progression67,180 · 0.10% win
unscathed · other26,345 · 0.00% win
Powerful Doctor · other6,406 · 0.10% win
Found You · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 20262 September 2026
290 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 290
Measured (UTC)% likedChange
2 Sept 2026, 18:5085no change
2 Sept 2026, 17:5085no change
2 Sept 2026, 17:0185no change
2 Sept 2026, 16:5085no change
2 Sept 2026, 15:5085no change
2 Sept 2026, 14:5085no change
2 Sept 2026, 13:5085no change
2 Sept 2026, 12:5085no change
2 Sept 2026, 11:5085no change
2 Sept 2026, 10:5085no change
2 Sept 2026, 09:5085no change
2 Sept 2026, 08:5085no change
2 Sept 2026, 07:5085no change
2 Sept 2026, 06:5085no change
2 Sept 2026, 05:5085no change
2 Sept 2026, 04:5085no change
2 Sept 2026, 03:5085no change
2 Sept 2026, 02:5085no change
2 Sept 2026, 01:5085no change
2 Sept 2026, 00:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.