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[🐰]Breed An Animal

[🐰]Breed An Animal

A Roblox experience owned by breed an animal.

SimulatorENanimal breedingidle simulationcollection/merging

Breed An Animal is a simulator experience created on 2026-04-10. It has recorded 3,462,532 lifetime visits and 14,158 favorites. Currently, 142 users are playing. The experience holds a 94% like percentage. Its primary genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

🐾 Welcome to Breed an Animal! How to Play: 🎩 Become an animal and explore different farms 🐰 Unlock and play as different animals, each with unique values. 🧬 Merge and breed animals for a chance to discover rarer and stronger ones. 🚜 Venture out to farms, but make it back before the farmers catch you. 💰 Collect animals to earn cash and grow your collection. ⏳ Your animals continue earning even when you are away. Build your ultimate animal collection and discover them all! Tags: animal, simulator, tycoon, merge, evolve, farming, farm, idle, offline earnings, collect, pets, pet simulator, adventure, escape, survival, casual, relaxing, progression, upgrade, roblox simulator

Last updated by the developer 12 Aug 2026, 14:02 UTC.

35
playing (measured 21 Aug 2026, 20:54 UTC)
3,504,260
lifetime visits
94%
liked (13,933 👍 / 950 👎)
14,474
favourites (4.1 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

358660.510 August 2026 — 86 players21 August 2026 — 35 players10 August 202621 August 2026
2 measurements spanning 11 days, net -51. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–94 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5435-51
10 Aug 2026, 16:1886first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Speed
299 R$
VIP
249 R$
Auto Collect
199 R$
2X Money
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,391,718 · 100.0% win
Speed Up! · other1,085,497 · 100.0% win
Change Your Animal · other850,224 · 90.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked21 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:5094no change
21 Aug 2026, 20:5494no change
14 Aug 2026, 04:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.