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[UPD 1  🐶] Reel a Baddie!

[UPD 1 🐶] Reel a Baddie!

A Roblox experience owned by firefly..

SimulatorENfishingcollectionrebirth

Description (written by the developer; not a statement by this register)

🎣 Welcome to Reel a Baddie! 🎣 How to play: 🐟 Fish out new and rare baddies to the best of your ability! 💰 Earn money by either placing your baddies into your base or selling them! 🔁 Rebirth and level up to increase your stats! 🍀 Reroll your rod and bobber to upgrade them further! Will you be able to reel out all the baddies? NEW CODE: "500LIKES", "600LIKES", "700LIKES", "UPDATE1", "BIGSORRY2" NEXT CODE AT 800 LIKES!

Last updated by the developer 29 Jul 2026, 20:40 UTC.

8
playing (measured 11 Aug 2026, 04:06 UTC)
167,263
lifetime visits
84%
liked (837 👍 / 165 👎)
2,001
favourites (12.0 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Collect Crabnet
599 R$
Triple Items
399 R$
+2 Crabnet
299 R$
VIP
299 R$
Sonar Bobber
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome80,287 · 100.0% win
Caught 1 · other57,612 · 100.0% win
Caught 100 · collection5,299 · 0.00% win
Caught 1000 · collection646 · 0.00% win
Crafter · other95 · 0.00% win
Caught 10000 · progression51 · 0.00% win
Bronze · other23 · 0.00% win
Donator · other22 · 0.00% win
Complete Normal Index · collection22 · 0.00% win
Silver · other19 · 0.00% win
Gold · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.515 August 2026 — 84 % liked25 August 2026 — 83 % liked4 September 2026 — 83 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:3784no change
14 Oct 2026, 10:3784no change
4 Oct 2026, 10:3684no change
24 Sept 2026, 10:3584no change
14 Sept 2026, 08:0684+1
4 Sept 2026, 08:0383no change
25 Aug 2026, 06:3183-1
15 Aug 2026, 06:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.