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[🌟] Shrink To Survive Tower

[🌟] Shrink To Survive Tower

A Roblox experience owned by Moho's Tower Group.

RoleplayENhide and seekshrinking mechanictower defense

[🌟] Shrink To Survive Tower is a roleplay experience created on 2026-04-10. It records 7,372,474 lifetime visits and 393,863 favorites. Currently, 548 users play simultaneously. The title holds a 63% like percentage. Players assume roles as hiders or seekers within the tower environment.

Description (written by the developer; not a statement by this register)

Welcome to Shrink To Survive Tower! 🤩 👍 Like the game and join the group When the game starts, you'll be either a hider or a seeker. Hiders can shrink down tiny to hide anywhere in the tower. But if you are a seeker, use your rocket launcher to eliminate the hiders. Invite your friends to get even more fun! 🤗 Play with friends for FREE on our free private servers! 🎮 This game is INSPIRED by Shrink Hide & Seek from shrinking studios.

Last updated by the developer 22 Aug 2026, 11:27 UTC.

99
playing (measured 2 Sept 2026, 20:50 UTC)
8,282,420
lifetime visits
63%
liked (1,760 👍 / 1,047 👎)
424,018
favourites (51.2 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9980945410 August 20262 September 2026
290 measurements spanning 23 days, net -265. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 290
Measured (UTC)PlayersChange
2 Sept 2026, 20:5099-8
2 Sept 2026, 19:50107-7
2 Sept 2026, 18:50114-52
2 Sept 2026, 17:50166+13
2 Sept 2026, 16:50153-29
2 Sept 2026, 15:50182-86
2 Sept 2026, 14:50268-149
2 Sept 2026, 13:50417+79
2 Sept 2026, 12:50338+17
2 Sept 2026, 11:50321+18
2 Sept 2026, 10:50303+55
2 Sept 2026, 09:50248+1
2 Sept 2026, 08:50247+2
2 Sept 2026, 07:50245-26
2 Sept 2026, 06:50271+12
2 Sept 2026, 05:50259+20
2 Sept 2026, 04:50239+5
2 Sept 2026, 03:50234-38
2 Sept 2026, 02:50272+58
2 Sept 2026, 01:50214first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
499 R$
Rainbow Rocket
399 R$
Hacker Slap [LIMITED]
199 R$
FLY
199 R$
Coins x2 [PERMANENT]
99 R$
OP Slap
79 R$
Giant Slap
39 R$
Ban Hammer
39 R$
Giant Rocket
19 R$
Slap Hand
19 R$
Gravity Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,576,334 · 100.0% win
Winner! · progression2,567,761 · 89.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6313 August 20262 September 2026
290 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 290
Measured (UTC)% likedChange
2 Sept 2026, 20:5063no change
2 Sept 2026, 19:5063no change
2 Sept 2026, 18:5063no change
2 Sept 2026, 17:5063no change
2 Sept 2026, 16:5063no change
2 Sept 2026, 15:5063no change
2 Sept 2026, 14:5063no change
2 Sept 2026, 13:5063no change
2 Sept 2026, 12:5063no change
2 Sept 2026, 11:5063no change
2 Sept 2026, 10:5063no change
2 Sept 2026, 09:5063no change
2 Sept 2026, 08:5063no change
2 Sept 2026, 07:5063no change
2 Sept 2026, 06:5063no change
2 Sept 2026, 05:5063no change
2 Sept 2026, 04:5063no change
2 Sept 2026, 03:5063no change
2 Sept 2026, 02:5063no change
2 Sept 2026, 01:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.