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🎒 TOTTO Super Camp ⚡ Minigames [BETA]

🎒 TOTTO Super Camp ⚡ Minigames [BETA]

A Roblox experience owned by TOTTO Brand.

MinigamesENminigamescompetitivebackpack mechanics

TOTTO Super Camp ⚡ Minigames [BETA] is a minigames experience created on 2026-04-13. It currently has 148 players, 1,787,550 lifetime visits, a 93% like percentage, and 7,338 favorites.

Description (written by the developer; not a statement by this register)

🎒 Welcome to TOTTO Super Camp, the most competitive summer camp on Roblox! Your backpack is your power up. Pick it, upgrade it and prove who rules across 20 minigames in 5 action-packed biomes. ⚡ 🏆 Win matches and climb the leaderboard 🎒 Unlock backpacks with unique abilities: dash, shield, invisibility and more ✨ Boost your stats: speed, jump, strength and vision 👟 Compete against up to 12 players every round 🌍 Explore 5 biomes: Pet Garden, Cat Village, Urban Park, Vortex World and Wild Valley 🥇 THE CUP kicks off July 3! Every week, all summer long, top players win exclusive UGC rewards. Can you reach the top? 👥 Join the group so you never miss a thing. Tags: TOTTO, Super Camp, summer camp, minigames, backpacks, party, competitive, kids, multiplayer, biomes

Last updated by the developer 21 Aug 2026, 00:29 UTC.

74
playing (measured 21 Aug 2026, 21:50 UTC)
1,900,060
lifetime visits
93%
liked (5,792 👍 / 436 👎)
8,628
favourites (4.5 per 1k visits)
13 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1912471.510 August 2026 — 19 players21 August 2026 — 124 players21 August 2026 — 74 players7410 August 202621 August 2026
3 measurements spanning 11 days, net +55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–140 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5074-50
21 Aug 2026, 20:54124+105
10 Aug 2026, 19:4819first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 1 · progression942,863 · 100.0% win
Level 2 · progression241,342 · 60.5% win
Level 3 · progression91,613 · 22.5% win
Level 4 · progression13,165 · 2.8% win
Level 5 · progression4,812 · 1.3% win
Level 6 · progression2,410 · 0.30% win
Level 7 · progression1,392 · 0.00% win
Level 8 · progression493 · 0.00% win
Level 9 · progression32 · 0.00% win
Level 10 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
5 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3793no change
24 Aug 2026, 11:1593no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493no change
14 Aug 2026, 11:0993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.