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Escape Tsunami For Basketball Players!

Escape Tsunami For Basketball Players!

A Roblox experience owned by Berlin's Community.

TycoonENtsunami survivaloffline earningsbase building

Escape Tsunami For Basketball Players! is a tycoon experience created on 2026-04-14. The game has recorded 1,858,740 lifetime visits and holds 4,627 favorites. Currently, 51 users are playing. The title maintains an 88% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Basketball Players! 🏀 Run fast and grab basketball player! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many players! ⚡ Upgrade your players and get more money! 💸 Upgrade your base to unlock more slots and place extra players! 🏗️ Your players will earn cash OFFLINE! 💤

Last updated by the developer 7 Aug 2026, 04:40 UTC.

51
playing (measured 10 Aug 2026, 14:52 UTC)
1,858,740
lifetime visits
88%
liked (1,504 👍 / 205 👎)
5,259
favourites (2.8 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5279first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome319,401 · 83.7% win
Meet The Creator · welcome150 · 0.00% win
Unlock All Players · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0388no change
13 Oct 2026, 13:0288no change
3 Oct 2026, 13:0188no change
23 Sept 2026, 13:0088no change
13 Sept 2026, 12:5188no change
3 Sept 2026, 12:4988no change
24 Aug 2026, 10:3288no change
14 Aug 2026, 10:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.