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Escape Tsunami for Football Players!

Escape Tsunami for Football Players!

A Roblox experience owned by Jetro Interactive.

ObbyENtsunami survivaloffline earningsupgrade mechanics

Escape Tsunami for Football Players! is an obby experience created on 2026-01-15. It has recorded 980,567 lifetime visits and 7,371 favorites. Currently, 9 users are playing. The experience holds a 97% like percentage. The game involves running, collecting players, and avoiding tsunamis.

Description (written by the developer; not a statement by this register)

🏈 Escape Tsunami for Football Players! 🏃 Run the field and collect football players! 🌊 Avoid the tsunamis when they rush in! ⚡ Survive as long as you can and collect tons of football players! 💸 Upgrade your football players to earn more cash! 🏗️ Upgrade your base to unlock more slots and place extra football players! 💤 Your football players earn money even while you’re offline!

Last updated by the developer 17 May 2026, 17:43 UTC.

9
playing (measured 10 Aug 2026, 16:00 UTC)
980,567
lifetime visits
97%
liked (22,447 👍 / 654 👎)
7,963
favourites (8.1 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
175 R$
2x Cash
100 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome467,830 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4797no change
13 Oct 2026, 18:4597no change
3 Oct 2026, 18:3897no change
23 Sept 2026, 18:3697no change
13 Sept 2026, 17:5297no change
3 Sept 2026, 17:4997no change
24 Aug 2026, 15:5097no change
14 Aug 2026, 15:4997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.