Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
DON'T BE LATE FOR SCHOOL TOWER

DON'T BE LATE FOR SCHOOL TOWER

A Roblox experience owned by FaL3C x 인싸가족.

ObbyENtower climbtime limitobstacle course

DON'T BE LATE FOR SCHOOL TOWER is an obby experience created on 2026-04-14. It has accumulated 883,605 lifetime visits and 52,798 favorites. Currently, 23 users are playing. The experience holds a 40% like percentage. The description highlights a timed tower challenge involving characters Bongja and Bongdu.

Description (written by the developer; not a statement by this register)

🏫 Inssa Family: Bongja & Bongdu’s Rush to School! 🏫 Bongja and Bongdu are about to be late for school! Clear the tower within the time limit to make it to class safely! Can you help them avoid being late? ⏰ The moment you lose focus… YOU’RE LATE TOO!! ⏰ A high-tension tower where failure to finish in time means elimination! The timer starts the moment you begin! If you don’t reach the top in time… 💀 🏃‍♂️ Fast! Precise! Survive! Increasingly difficult stages and a variety of obstacles! Your focus and control will decide your fate 💪🔥 👥 More fun with friends! Compete to see who can clear it the fastest! 😎 👉 Jump in now and fight your way to the top! 🎮 💌 Likes and Favorites help us a lot! 💌

Last updated by the developer 20 Jun 2026, 03:49 UTC.

23
playing (measured 10 Aug 2026, 16:02 UTC)
883,605
lifetime visits
40%
liked (392 👍 / 590 👎)
56,293
favourites (63.7 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:029first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JUMP COIL
100 R$
SPEED COIL
79 R$
GREEN TRAIL
50 R$
RED TRAIL
50 R$
BLUE TRAIL
50 R$
ORANGE TRAIL
50 R$
WHITE TRAIL
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome373,602 · 100.0% win
STAGE 1 · progression21,761 · 6.9% win
STAGE 2 · progression3,819 · 0.90% win
Stage 3 · progression2,070 · 0.30% win
Stage 5 · progression781 · 0.30% win
CLEAR · progression777 · 0.30% win
STAGE 4 · progression773 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4014 August 2026 — 40 % liked24 August 2026 — 40 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0340no change
14 Aug 2026, 17:0240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.