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[Horror] The Last Bus 13

[Horror] The Last Bus 13

A Roblox experience owned by Aetherlands Studio.

HorrorENhorrormultiplayerjumpscares

[Horror] The Last Bus 13 is a horror experience created on 2026-04-15. It currently has 268 players and 900,221 lifetime visits. The game holds 5,690 favorites and maintains a 67% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ WARNING: SENSITIVE CONTENT This experience contains intense flashing lights, loud noises, and sudden, unpredictable jumpscares. It may not be suitable for players with photosensitive epilepsy or heart conditions. The Last Bus 13: It's late. Too late. You're just a student trying to get home... but the last bus stop you find is abandoned. No one is here. Only restless spirits remain. Just silence... and something watching. Will you make it out, or will this be your last night? ● Play solo or survive together in multiplayer #TheLastBus13 #Horror #HorrorMultiplayer

Last updated by the developer 9 Aug 2026, 20:49 UTC.

28
playing (measured 21 Aug 2026, 20:54 UTC)
970,193
lifetime visits
66%
liked (822 👍 / 419 👎)
6,744
favourites (7.0 per 1k visits)
15 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2827014910 August 2026 — 270 players21 August 2026 — 28 players10 August 202621 August 2026
2 measurements spanning 11 days, net -242. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5428-242
10 Aug 2026, 16:23270first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
+3 Medkit
49 R$
More Stamina
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ending 1 (Complete) · progression70,609 · 20.0% win
Ending 2 (Supra Satpam) · progression57,497 · 18.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked21 August 2026 — 67 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5266no change
24 Aug 2026, 17:1666-1
21 Aug 2026, 20:5467no change
14 Aug 2026, 17:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.