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[ HORROR ] PENGLUKATAN

[ HORROR ] PENGLUKATAN

A Roblox experience owned by Salvatore Community.

HorrorIDIndonesian FolkloreSurvival HorrorMystery

[ HORROR ] PENGLUKATAN is a horror experience created on 2026-05-10. It has 1,285,073 lifetime visits and 119 concurrent players. The game holds 91% likes and 63,910 favorites.

Description (written by the developer; not a statement by this register)

⚠️ PENGLUKATAN ⚠️ A sacred purification ritual that was meant to bring peace... has turned into an unexplainable nightmare. Enter a remote village filled with dark secrets, mysterious whispers, and terrifying forces lurking in the shadows. As you uncover the truth behind the Penglukatan ritual, you will face supernatural entities, solve chilling mysteries, and experience events that defy all logic. 🔦 Explore haunted locations with a terrifying atmosphere 👻 Survive encounters with relentless supernatural entities 🧩 Uncover the mysteries and secrets of a forbidden ritual 🎧 Recommended to play with sound/headphones for the best experience ⚠️ Contains jumpscares and disturbing scenes Dare to enter... but there's no guarantee you'll make it back out. Tags: Horror, Asian Horror, Indonesian Horror, Horror Game, Psychological Horror, Supernatural Horror, Survival Horror, Mystery, Thriller, Haunted Village, Indonesian Folklore, Dark Ritual, Paranormal, Scary, Adventure, Story Game, Jum

Last updated by the developer 21 Aug 2026, 14:13 UTC.

23
playing (measured 21 Aug 2026, 20:54 UTC)
1,303,761
lifetime visits
90%
liked (7,409 👍 / 810 👎)
75,361
favourites (57.8 per 1k visits)
10 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

23915710 August 2026 — 91 players21 August 2026 — 23 players10 August 202621 August 2026
2 measurements spanning 11 days, net -68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–101 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5423-68
10 Aug 2026, 14:3591first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP PASS
50 R$
Senter Super
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO PENGLUKATAN · welcome417,472 · 0.00% win
CHAPTER 1 : WELCOME · welcome405,238 · 100.0% win
CHAPTER 1 : THE END · progression123,406 · 41.1% win
CHAPTER 2 : WELCOME · welcome104,209 · 28.4% win
CHAPTER 2 : THE END · progression52,799 · 15.1% win
CHAPTER 3 : WELCOME · welcome21,913 · 24.7% win
CHAPTER 3 : THE END · progression11,159 · 10.7% win
CHAPTER 4 : WELCOME · welcome0 · 0.00% win
CHAPTER 4 : THE END · progression0 · 0.00% win
CHAPTER 4 : PENGLUKATAN · progression0 · 0.00% win
CHAPTER 4 : GERHANA ABADI · progression0 · 0.00% win
CHAPTER 4 : RUANG RAHASIA · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked21 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0690no change
13 Oct 2026, 16:0690no change
3 Oct 2026, 16:0590no change
23 Sept 2026, 16:0390-1
13 Sept 2026, 15:3891no change
3 Sept 2026, 15:3691no change
24 Aug 2026, 13:3891no change
21 Aug 2026, 20:5491no change
14 Aug 2026, 13:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.