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Speed Run Tower 2

Speed Run Tower 2

A Roblox experience owned by 크롱 스튜디오.

ObbyENtower climbingspeedrunningcompetitive

Speed Run Tower 2 is an obby experience created on 2026-04-18. It currently has 31 players online. The game has accumulated 2,909,161 lifetime visits and 1,368 favorites. User engagement metrics show a 29% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Speed Run Tower 2! Be the first to set a new record and top the global rankings!

Last updated by the developer 6 Aug 2026, 15:55 UTC.

31
playing (measured 10 Aug 2026, 13:52 UTC)
2,909,161
lifetime visits
27%
liked (260 👍 / 692 👎)
1,706
favourites (0.6 per 1k visits)
18 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

어드민 🛠️
2,499 R$
무지개 양탄자 🌈
799 R$
무지개 코일 🌈
299 R$
중력 코일 🌀
149 R$
+100% 속도
149 R$
+90% 속도
95 R$
+80% 속도
79 R$
+70% 속도
55 R$
+60% 속도
39 R$
+50% 속도
29 R$
+40% 속도
19 R$
+30% 속도
14 R$
+20% 속도
9 R$
+10% 속도
5 R$
+5% 속도
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome2,345,559 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

27292814 August 2026 — 29 % liked24 August 2026 — 29 % liked3 September 2026 — 29 % liked13 September 2026 — 29 % liked23 September 2026 — 29 % liked3 October 2026 — 29 % liked13 October 2026 — 28 % liked23 October 2026 — 27 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:1927-1
13 Oct 2026, 06:1928-1
3 Oct 2026, 06:1829no change
23 Sept 2026, 06:1829no change
13 Sept 2026, 06:1729no change
3 Sept 2026, 06:1629no change
24 Aug 2026, 06:1629no change
14 Aug 2026, 06:1529first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.