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🚀 Fly Up!

🚀 Fly Up!

A Roblox experience owned by PhysiGames.

TycoonENidlespacebrainrot

Fly Up! is a tycoon experience created on 2026-04-21. It has 2,629,721 lifetime visits and 24,903 favorites. The game holds a 97% like percentage. Currently, 6 players are active. The description mentions earning rockets, opening Brainrots, and launching from Earth.

Description (written by the developer; not a statement by this register)

🤗 Welcome to Fly Up! 🚀 EARN ROCKETS EVEN WHILE YOU’RE OFFLINE! 🚀 How to Play: 🚀 Collect rockets to fly farther! 🧠 Open new Brainrots to help you on your journey! 🌍 Launch off from Earth and fly through different dimensions! 🏆 Get the highest distance record and race against your friends! ❤️ Made by the creators of the 2022 hit game "Fly Race"!

Last updated by the developer 2 May 2026, 00:27 UTC.

6
playing (measured 10 Aug 2026, 14:07 UTC)
2,629,721
lifetime visits
97%
liked (6,529 👍 / 196 👎)
25,008
favourites (9.5 per 1k visits)
21 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
777 R$
Magnet
679 R$
x2 Rockets
479 R$
+2 Equip
379 R$
x2 Money
249 R$
Lucky
249 R$
x6 Open
249 R$
VIP
149 R$
x2 Brainrot EXP
149 R$
+500 Storage
139 R$
Instant Open
99 R$
x3 Open
99 R$
Auto Clicker
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome1,147,895 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0597no change
24 Aug 2026, 07:0397no change
14 Aug 2026, 07:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.