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[UPD] Break a Brainrot Egg!

[UPD] Break a Brainrot Egg!

A Roblox experience owned by Brainrot Game by BadPirate.

TycoonENegg-breakingbrainrot-memetycoon

Break a Brainrot Egg! is a tycoon experience created on 2026-01-02. The game has accumulated 112,448,809 lifetime visits and 1,105,610 favorites. Currently, 1,539 users are playing. The title holds an 82% like percentage. It operates within the tycoon genre on the Roblox platform.

Description (written by the developer; not a statement by this register)

🥚Break Lucky Eggs and Blocks for Brainrots! 🧊 1. Break Eggs to hatch rare Brainrots! ⛏️ 2. Bring them back to your base to earn cash! 💰 3. Level up your Brainrots to make more money! 📈 4. Rebirth for new gear! 💣 No Sammy chasing you - play stress-free! 😌 Admin Abuse is HERE! 👀 ⚠️Cheaters and scripters will be detected and banned! ⚠️ If you're having fun, join the group and hit the thumbs up! 👍

Last updated by the developer 3 Sept 2026, 04:44 UTC.

3,854
playing (measured 4 Sept 2026, 10:50 UTC)
117,859,947
lifetime visits
82%
liked (27,134 👍 / 6,083 👎)
1,155,155
favourites (9.8 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

80010,1025,4513,85410 August 20264 September 2026
325 measurements spanning 25 days, net +1,974. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:503,854+228
4 Sept 2026, 09:503,626+365
4 Sept 2026, 08:503,261+10
4 Sept 2026, 07:503,251+32
4 Sept 2026, 06:503,219+110
4 Sept 2026, 05:503,109+16
4 Sept 2026, 04:503,093+106
4 Sept 2026, 03:502,987+165
4 Sept 2026, 02:502,822+33
4 Sept 2026, 01:502,789+101
4 Sept 2026, 00:502,688+281
3 Sept 2026, 23:502,407-257
3 Sept 2026, 22:502,664+80
3 Sept 2026, 21:502,584+160
3 Sept 2026, 20:502,424-97
3 Sept 2026, 19:502,521-154
3 Sept 2026, 18:502,675-295
3 Sept 2026, 17:502,970-347
3 Sept 2026, 16:503,317-156
3 Sept 2026, 15:503,473first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Money
149 R$
Hammer Auto Swing
99 R$
Magic Carpet
39 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 20264 September 2026
325 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 325
Measured (UTC)% likedChange
4 Sept 2026, 10:5082no change
4 Sept 2026, 09:5082no change
4 Sept 2026, 08:5082no change
4 Sept 2026, 07:5082no change
4 Sept 2026, 06:5082no change
4 Sept 2026, 05:5082no change
4 Sept 2026, 04:5082no change
4 Sept 2026, 03:5082no change
4 Sept 2026, 02:5082no change
4 Sept 2026, 01:5082no change
4 Sept 2026, 00:5082no change
3 Sept 2026, 23:5082no change
3 Sept 2026, 22:5082no change
3 Sept 2026, 21:5082no change
3 Sept 2026, 20:5082no change
3 Sept 2026, 19:5082no change
3 Sept 2026, 18:5082no change
3 Sept 2026, 17:5082no change
3 Sept 2026, 16:5082no change
3 Sept 2026, 15:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.