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Floracel Tower

Floracel Tower

A Roblox experience owned by rachelogyy.

ObbyENtower climbchasepastel aesthetic

Floracel Tower is an obby experience created on 2026-04-23. It has recorded 2,857,088 lifetime visits and 3,586 favorites. Currently, 269 users are playing. The experience holds an 87% like percentage. It was developed by rachelogyy, wilsontulus5, and MichhTX.

Description (written by the developer; not a statement by this register)

Welcome and thank you for playing Floracel Tower 🌸✨ Climb your way through a soft, dreamy tower filled with gentle colors, blooming flowers, and calming pastel vibes 🌷🎀 But be careful… you’re not alone up there 👀 Acel is chasing you! Can you reach the top before getting caught? 🌼💨 If you’re enjoying the tower, don’t forget to hit that UP VOTE 🔼 and add it to your favorites ⭐! And join the "rachelogyy" community to unlock special titles and explore more fun experiences coming soon! 🧱🔧 Developed by rachelogyy, wilsontulus5, with a little help from MichhTX 📝 NOTE 📝 Inspired by Labubu Tower, Acil Chase Tower, Roti Sweety Tower, and Soft Pink Tower

Last updated by the developer 12 Jul 2026, 00:08 UTC.

8
playing (measured 21 Aug 2026, 20:54 UTC)
3,126,894
lifetime visits
86%
liked (531 👍 / 85 👎)
4,224
favourites (1.4 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

81708910 August 2026 — 170 players21 August 2026 — 8 players10 August 202621 August 2026
2 measurements spanning 11 days, net -162. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:548-162
10 Aug 2026, 14:00170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome guys · welcome1,597,987 · 100.0% win
congrats guys · other223,305 · 22.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 87 % liked21 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0886no change
21 Aug 2026, 20:5486-1
14 Aug 2026, 07:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.