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Kick a Brainrot

Kick a Brainrot

A Roblox experience owned by is it really that easy.

MinigamesENbrainrotkick mechanicbase stealing

Kick a Brainrot is a minigame experience created on 2026-04-23. It currently has 23 players online. The title has accumulated 2,912,397 lifetime visits and 3,772 favorites. User engagement metrics show an 80% like percentage. The game focuses on kicking characters and base-stealing mechanics within the minigames genre.

Description (written by the developer; not a statement by this register)

⚽Welcome to Kick a Brainrot! 👟Kick your Favorite Brainrots! 🤫Sneak into bases! 👿Steal a brainrot and run back to your base! 💸Place the collected brainrot on your plot to earn money! 🦵Train your Leg to Kick Further! ⭐Like & Favorite the game if you are enjoying!

Last updated by the developer 1 Aug 2026, 11:51 UTC.

23
playing (measured 10 Aug 2026, 14:16 UTC)
2,912,397
lifetime visits
80%
liked (759 👍 / 188 👎)
3,801
favourites (1.3 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1622first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Double Money
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:1580no change
14 Aug 2026, 06:0880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.