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Be a Lucky Block For Anime!

Be a Lucky Block For Anime!

A Roblox experience owned by henric 2.

SimulatorENLucky Block SimulatorAnime ThemeIdle/AFK Mechanics

Be a Lucky Block For Anime! is a simulator experience created on 2026-04-24. It has accumulated 7,274,953 lifetime visits and 264,800 favorites. Currently, 148 users are playing. The game holds a 98% like percentage. The description highlights mechanics involving lucky blocks, character upgrades, and offline cash earnings.

Description (written by the developer; not a statement by this register)

Welcome to Be a Lucky Block For Anime! ❓ Wait for the guards to roll the Lucky Block… 🏃 When it rolls, RUN. Get back to your base before they catch you. 💸 Collect rewards to earn cash and upgrade your chances of survival. 💤 Your Anime Characters earns Cash offline! 💰 Roblox Plus members receive +10% extra cash! Anime Lucky Block, Brainrot, Brainrot Anime, RNG Game, Roll Simulator, Don’t Get Caught, Hide and Run, Anime Waifus, Gacha Luck, Lucky Spin, Meme Game, Viral, Addicting, Fast Progress, OP Loot, Secret Characters, Rare Drops, AFK Farm, Idle Cash, Rebirth Simulator, Colorful, Rainbow Effects, Speed Run, Collect Them All

Last updated by the developer 3 Jul 2026, 17:49 UTC.

350
playing (measured 24 Aug 2026, 16:50 UTC)
7,410,224
lifetime visits
98%
liked (38,503 👍 / 838 👎)
270,456
favourites (36.5 per 1k visits)
24 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

11241226235010 August 202624 August 2026
70 measurements spanning 14 days, net +137. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–457 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:50350-3
24 Aug 2026, 15:50353-24
24 Aug 2026, 14:50377-3
24 Aug 2026, 13:50380+92
24 Aug 2026, 12:50288-24
24 Aug 2026, 11:50312+15
24 Aug 2026, 10:50297+12
24 Aug 2026, 09:50285+1
24 Aug 2026, 08:50284+21
24 Aug 2026, 07:50263+10
24 Aug 2026, 06:50253+8
24 Aug 2026, 05:50245+26
24 Aug 2026, 04:50219-7
24 Aug 2026, 03:50226+4
24 Aug 2026, 02:50222+29
24 Aug 2026, 01:50193-3
24 Aug 2026, 00:50196-2
23 Aug 2026, 23:50198+12
23 Aug 2026, 22:50186-3
23 Aug 2026, 21:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 202624 August 2026
71 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 16:5098no change
24 Aug 2026, 15:5098no change
24 Aug 2026, 14:5098no change
24 Aug 2026, 13:5098no change
24 Aug 2026, 12:5098no change
24 Aug 2026, 11:5098no change
24 Aug 2026, 10:5098no change
24 Aug 2026, 09:5098no change
24 Aug 2026, 08:5098no change
24 Aug 2026, 07:5098no change
24 Aug 2026, 06:5098no change
24 Aug 2026, 05:5098no change
24 Aug 2026, 04:5098no change
24 Aug 2026, 03:5098no change
24 Aug 2026, 02:5098no change
24 Aug 2026, 01:5098no change
24 Aug 2026, 00:5098no change
23 Aug 2026, 23:5098no change
23 Aug 2026, 22:5098no change
23 Aug 2026, 22:4598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.